So you go your separate ways, you both are keeping each other company through your headsets, giving each other the rundown on your situations, what items you found and what you can see around you that can help you advance further. Imagine this scenario, you’re playing online with one of your buds and you come across an area that requires you both to split up for a while, however you can still communicate through your headsets even though you’re apart. Now I know this seems to defeat the purpose of a “Co-Op” game but hear me out. How about we keep the players apart for as much as possible during the game? But this also got me thinking, how can we make a Co-op game that’s actually scary? Games like Resident Evil 5 and 6 (although Revelations was a return to form for the series for me) Silent Hill Book of Memories and now Dead Space. And we’re seeing more horror games take this action co-op route. I mean, it’s being shoehorned into every game imaginable and that includes horror games, which it doesn’t lend itself to very well at all. News that Dead Space 3 will be co-op isn’t exactly surprising to me.
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